I read Danger Club digitally on an iPhone App so this is my first review of a comic for BuyIndieComics.com that was not a PDF and that really only physically amounted to 1s and 0s. I’m a fan of the digital world, I pay the bills with Internet money but even I have a tough time getting over not being able to feel paper when I’m reading comics. In the other hand, I get the need to keep up with modernity and I understand that indie publishers need to figure out a way to keep the overhead low. Plus – I’m running out of space for all the books I have.
I had previously passed up Danger Club up in Previews and was not particularly interested – I have to prune the books that I buy and read somehow. But after seeing it for “free” on my iPhone, I had to give it a try. And after getting started, I was having super-hero fun and I could not help but think that this is where The Big 2 would be if they were interested in telling good stories and not just protecting and proliferating their “proven” properties, their precious character licenses.
So, I really liked Danger Club. But when I went to buy the trade on the app, it wasn’t there. Only the 4 single issues were there and I ended up not buying them. Maybe that’s the next hump in modernity that I need to get over but not today. Today, I’m wishing that more comic book writers were embracing the story as a major arch like a film and not in short snippets like a TV series. But I may buy the single issues eventually on my iPhone.